Fiasco is not a conventional role playing game. It is played in a single session and there is no game master, rather all the players take turns in describing scenes with the rest of the players contributing and finally determining the outcome, be it good or bad. The game starts by rolling a pile of dice which are used to create relations between the players and setting the general scene for the story. At the end of each scene a die is awarded. There are two colours of dice, representing a good or bad outcome to the scene. As there is an equal number of each colour things will go wrong as often as they go right. Each player will roll their accumulated dice at the end of the game to determine their final fate. There is no winner or loser in this game, it is the journey which is important. If you have seen films like Lock stock and two smoking barrels or Snatch you will understand the type of story this game aims to create.